Starting a C or C++ project from scratch can be a daunting task. If you're having trouble picking a software library, installing it on your system, and testing that it works, maybe you should try this Starter Kit!
This Starter Kit uses the libpng library to render a series of random lines as a PNG image. The images look like this:
The example code was written by skimming the section of the libpng manual (PDF) on how to write PNG files. That manual also has a section on reading PNG files that you might find useful.
Use this kit to bootstrap your project and your imagination! The deadline looms, but there's still plenty of time to have fun making silly little PNG files!
$ gcc -Wall -std=c99 lines.c -lpng -o lines
-lpng flag is short for
-l png, which links the
png library with your project to create the program.
./lines creates a file called
out.png in the current directory with some crazy graphics inside.
To view your image, you can use the
scp command to copy it to your computer.
In the spirit of lab exercises, here are a few tasks to direct your focus to the parts of the program that matter:
ain the loop labeled "
draw a bunch of vertical lines". The values range from 0 to 255. You should do this if you don't understand how pixels work. Wikipedia has a nice section on pixel colors.
Here are some concrete project ideas that you can implement and submit, roughly in order of increasing difficulty.
Whatever you do, start (very) small and add features as time allows. The secret to success here is to be unambitious at first.
Instead of drawing lines of random height, allow users to plot a bar graph by providing numbers as program arguments or using
Draw shapes of various colors. Start with squares, then move on to lines and circles if you have more time or people.
Optionally, convert the program to C++ and create a
Shape parent class with sub-classes for each type of shape.
Read text from
stdin and draw it on the image by changing pixel colors in the patterns of (very simple) letters. Here's an example of how you might render 'hi':
Instead of hard-coding how to draw each letter shape, I recommend storing them as strings or in a separate file, but this is not necessary.
Read a PNG image (with libpng), flip it upside-down, and save it as a new image. Here's an example program that reads and writes PNG files.
Implement the Game of Life and render each time step as a separate PNG file.